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[–]Lydianu 2627 points2628 points  (51 children)

Puts down StattrakTM Pitchfork Marble Fade

Edit: Holy poop thanks for the gold!

[–]redalienguy1101Dust 2 Veteran 547 points548 points  (13 children)

Puts down vanilla pitchfork because I'm too poor to afford nice skins

[–]CenomXMiBR Fan 97 points98 points  (7 children)

You need to see my BS Boreal forest then.

[–]InsomniacAlways 52 points53 points  (5 children)

My safari mesh says otherwise.

[–]faithfulpuppyLuminosity Gaming Fan 4 points5 points  (0 children)

AWP | ALMOST GRAPHITE

AWP | SAFARI FRESH

[–]00fordchevy5 Year Subreddit Veteran 83 points84 points  (22 children)

condition? i can do like 75 keys if its FN with float below 0.003

[–][deleted] 3037 points3038 points  (201 children)

so now the winter update consisted of

  1. r8

  2. chicken sweaters.

i am fine with this.

[–]AntiRich11Guardian 1101 points1102 points  (80 children)

bomb timers :(

[–]Selatus 547 points548 points  (15 children)

New case!

[–]__BlackSheep 146 points147 points  (11 children)

Case isn't even same level as bomb times

[–]madrarua87BIG Fan 149 points150 points  (35 children)

Tbh I think the bomb and round time is a good thing. The 1.45 and 0.35 came frome a time were a smoke hadn't that big impact like now and where molovs just didn't exist. The bigger round time forces CTs to use they cover nades more intelligent and also the bigger bomb time help for retakes.

[–]kinggambitben 67 points68 points  (12 children)

From a spectator standpoint, it's boring. As a competitive player, it's debatable whether it's healthy but IMO your argument is a symptom of how long smokes last.

I'd rather have shorter smokes rather than longer round/bomb times.

[–]moparornocarVirtus.Pro Fan 55 points56 points  (8 children)

Couldnt one argue it may be less boring though, with bigger bomb time, there may be people going for a retake a little more often instead of just saving. Which I feel like is always more exciting to see a retake over just saving in a corner.

[–]ItsOkayImCanadianLuminosity Gaming Fan 10 points11 points  (0 children)

They're still an improvement. It just sucks that they were also added to the pro scene.

[–]The3rcticMaGNinjas in Pyjamas Fan 123 points124 points  (58 children)

Round timers.. one of the main issue that pros still have with the update.

[–]infectheadRenegades Fan 130 points131 points  (42 children)

Round timers are fine, I don't think many pros have a problem with it. Bomb timers on the other hand...

[–]MilesMason96Cache Veteran 105 points106 points  (35 children)

Well, it's still a few months before the next major. Considering the massive backlash from the winter update, I am sure Valve will seek the pros for some feedback before the next major arrives.

However, for MM, I strongly approve of these new timers.

[–]piexil 36 points37 points  (31 children)

i still would like to see 35 bomb timers for MM but this is a step in the right direction

[–]mr_doppertunityPlanetkey Dynamics Fan 57 points58 points  (26 children)

When I was in MG2, I wished 50 seconds bomb timers, because my teammates mostly were potatoes.

[–]XephyrXCounter Logic Gaming Fan 31 points32 points  (5 children)

Hey, if you can kill someone with a flashbang, you can kill them with 4 potatoes.

[–]PTFOholland 7 points8 points  (3 children)

Sir, why are we using potatoes for target training?

[–]Myriadtail 21 points22 points  (4 children)

As an MG1, I wish my guns didn't fire blanks.

[–]heyheyhihey 6 points7 points  (4 children)

Am MG2 I know your pain.. Top frag most games and I -suck- at killing people.

[–]MrBloxFaZe Clan Fan 36 points37 points  (42 children)

And killer replays! Everybody loved those, right?

[–]Ommageden 67 points68 points  (11 children)

I mean it's only in casual and demolition. Would certainly help new players out a bunch on how to not die.

[–]bibifanfrelin 35 points36 points  (10 children)

Even for experienced players. It's really informative to see your own movement and dodging maneuvers from the enemy perspective to improve on them. For those of you that can't be arsed to watch their own replays, I really recommend trying one or two Demolition games (the mode isn't too bad); you may learn a thing or two about your weaknesses.

[–]Pure_Decimation 68 points69 points  (15 children)

You can disable them and they aren't in competitive. They're not a major deal.

[–]Attila_22 19 points20 points  (8 children)

I love those. Could be that I'm only 200 hours in but it helps me. Such as if I peeked out too far. Also helps catch hackers (they still happen in casual)

[–]saltyshyster 7 points8 points  (1 child)

What's wrong with them?

[–]butterfingerz18Sprout Fan 3856 points3857 points  (294 children)

We failed to anticipate the reaction of the community to changes in such heavy-use weapons, and we clearly need to re-evaluate our process for making and communicating about changes in that space.

This is what I like to hear.

[–]zuzahinInferno Veteran 585 points586 points  (49 children)

They may not have 100% transparency or a community manager dedicated to us, but they actually listen. They cited one of the best posts I have seen in a long time (https://www.reddit.com/r/GlobalOffensive/comments/3wyypv/the_ak47s_spraying_inaccuracy_before_and_after/) as one of the reasons for this, and I couldn't help but think that, after the original Winter Update, I was actually losing hope.

This has changed it. They listen to us actively; That's not to say we should bitch and moan about every little thing, but we should be as constructive and in-depth as possible with our criticisms and our posts directed at Valve.

[–]SublimeSCVeryGames Fan 163 points164 points  (23 children)

The fact that they linked that post made me think and hope that they will look into the possibility of giving rifles a better accuracy on the first few shots as 1.6 had. The dream might just be real

[–]SurrealSage 82 points83 points  (12 children)

I would love the return of triple shot accuracy.

[–]8thWonderUK5 Year Subreddit Veteran 28 points29 points  (3 children)

Definitely the way forward with rifles.

[–][deleted] 46 points47 points  (1 child)

I wonder if that post made them change their mind, because that post has really impressive and convincing data. Valve loves data.

[–]gu3st12Natus Vincere Fan 31 points32 points  (0 children)

Well data is a lot more conclusive than subjective "I like this" even when the change may even be placebo. Like a story I read about Riot nerfing a hero but forgot to actually patch the changes, yet the heroes winrate went down by a few percentage points. Data triumphs over subjective opinions that are swayed by confirmation bias and perceived biases.

[–]KF1eLdCloud9 Fan 27 points28 points  (4 children)

While I'm often guilty of bitching & moaning in this sub...and even I feel like it gets ridiculous a lot of times.. it shouldn't be looked at as a purely negative thing. Bitching & moaning gets their attention, and we didn't buy CSGO, or waste hours of our lives playing it, to consider their feelings when we bitch at them. Sometimes they need help seeing certain issues, and us being loud at least gets them to take a closer look at it for themselves.

But I agree that this is a huge step for them, and it makes me happy to be apart of the community if this is what we can expect out of them as the game moves forward. I still want to see more DIRECT communication from the devs with the community here and elsewhere though. Not just us bitching & then a blog post about a revert. I want to see active discussions. Them explaining to us why they made the changes in real time. Being able to help us understand where they're trying to go instead of leaving us to wonder what the hell is happening when certain larger changes are made to our beloved CS.

[–]k0ntrol 11 points12 points  (1 child)

I think a big issue is the community misinterpreting devs intention when they make changes. Some communication on why they make change would have the advantage of at least pushing the discussion in the right directions. So instead of discussion sounding like " Do devs want to turn csgo into cod ? " We could have discussions like "Does changes X, Y and Z reach the goals they were set for, are those changes beneficial" thus we could at least move forward.

Bitching & moaning gets their attention

Sure, but it also flood the sub with useless information and the good ones sink. Fortunately the thread they are talking about in their blog didn't.

[–][deleted] 60 points61 points  (7 children)

As it turns out, the adjustments didn’t really achieve the goal either – our rifle data shows that players in all skill groups are still spraying more than tapping or bursting.

This is what I like to hear most, they still look for a way to make tapping and bursting more viable

[–][deleted] 3 points4 points  (0 children)

I don't think a lot of the skill groups notice enough to change their playstyle in under a week. I mean, they noticed, but were too mad and didn't get the time needed to implement the change. It would pretty much involve taking a skill/rank hit to work on a different engage technique, and that takes more than a rational argument like "We made this other style worth 4% more kills per engage to you if you use it" to make people jump to a new meta at each update.

Release a BROKEN ASS 80% Kill booster gun and well, that will change a meta in 20 minutes.

[–]TeenChemist 11 points12 points  (0 children)

Volvo actually listened!

[–]IgelkotteValeria 468 points469 points  (7 children)

Happy Holidays, The CS:GO Team

THEY HAVE A TEAM BOYS

[–]swim1929Astralis Fan 187 points188 points  (2 children)

WE DOTA 2 NOW BOYS

[–]SNAFUesports5 Year Subreddit Veteran 4 points5 points  (0 children)

T4 NA team in the ranks!

[–]mattyg98 1695 points1696 points  (101 children)

Give credit where credit's due: Valve really owned up to their mistakes here

[–]RedderX4 321 points322 points  (61 children)

I think this is the biggest thing to highlight as well. It really shows that Valve cares about the future of the game, and as a skill-based game

[–]qauntumzFnatic Fanatic 116 points117 points  (53 children)

How many other major companies literally would never admit a mistake no matter how many people complained? Looking at you riot games. Valve may not be the perfect company but they are miles ahead of most other major game companies IMO.

Edit: warning, edgy riot fan boys below. Do not read further in this comment chain if you enjoy not having cancer.

[–]Archr5 46 points47 points  (4 children)

There are still fundamental issues with iOS that Apple refuses to admit even exist...

Billion dollar companies are dealing with stupid work-arounds and major process issues with supporting iOS devices and native apps. And every single update breaks something else it seems.

Sooo yeah good on Valve for this.

[–]mobileuseratwork 9 points10 points  (1 child)

Ah yes. Xcode. The tool that is used by the geese that lays the golden eggs (app developers ).

The tool that is now so buggy it takes 2 minutes to do anything. Yet apple release updates to make it worse...

[–]shadedclanBravo 1 point2 points  (0 children)

This isn't the first time also. They even took back their outrageous pay for mod project

[–]SlardarTitan Fan 62 points63 points  (22 children)

Feels like you guys are new to Valve Master Race, they rarely disappoint at the end of the day.

[–]Greenhorn24 15 points16 points  (2 children)

They just take their sweet time #valvetime

[–]RfactorCSKinguin Fan 12 points13 points  (3 children)

Based on Matt Wood's twitter post that he wasn't on the 'team' that did this patch, I wonder if it wasn't a case of some smaller group of people being responsible for this winter patch, and then some other more reasonable people stepped in and bitch slapped them and reverted some of their stupidity...

[–]bigmeech 4 points5 points  (0 children)

Those more reasonable people being everyone but valve

[–]UndercoverGTR 1449 points1450 points  (94 children)

What do I blame for my lack of skill now? :P

[–][deleted] 897 points898 points  (49 children)

back to what we used to blame. hackers.

[–]EkarosENCE Fan 405 points406 points  (40 children)

Smurfs here in MG-ranks... Always the smurfs.

[–][deleted] 236 points237 points  (30 children)

and occasionally the hacking smurf

[–]___Stitch___Titan Fan 161 points162 points  (22 children)

And the smurfing hacker

[–]rccsr 99 points100 points  (18 children)

Or a player that is actually better than us. Kappa

[–][deleted] 82 points83 points  (0 children)

Well what do you think hackers are?

[–]Its_a_long_way_down 54 points55 points  (0 children)

and 64 tick ofc

[–]PM_ME_SOME_STORIESNatus Vincere Fan 95 points96 points  (12 children)

Chicken sweaters must be throwing off your game

[–]Japanimekid 52 points53 points  (10 children)

They look so warm and comfortable I want one

[–]josh8farmousesports Fan 20 points21 points  (7 children)

The chickens or the sweaters?

[–]Bucky216595 Year Subreddit Veteran 87 points88 points  (1 child)

64-tick.

[–]cadavercoTeam Liquid Fan 25 points26 points  (3 children)

☒ RNG

☒ I was outplayed

☑ 64 tick

☑ Smurfs

☑ Cheaters

☑ Lag

☑ 1st shot accuracy

☑ GabeN

☑ 64 tick

☑ Running accuracy

☑ Shitty visibility

☑ 1-way smokes

☑ the tec9

[–]LohahCache Veteran 371 points372 points  (30 children)

Valve listened to us twice in one month. Is this a dream?

[–]potheadprogrammer 389 points390 points  (14 children)

tinfoil hat time

When the R8 was OP, some people accused Valve of using it as a distraction to the rifle nerfs. What if the rifle nerfs were actually the distraction of the round timers and the R8 was to distract us from the distraction.

[–]ICantSurviveeTeam Liquid Fan 231 points232 points  (0 children)

Shit you're right. BACK TO THE EMAILS BOYS

[–][deleted] 62 points63 points  (2 children)

name kinda checks out

[–]wickedplayer494Ninjas in Pyjamas Fan[S] 584 points585 points  (48 children)

Hello! Are you from /r/all and don't know why people are so excited and have no idea what CS:GO is at all? A few days prior, there was a MAJOR update to the game that introduced this bit to its game balance:

GAMEPLAY

  • Adjusted recovery time on the AK47, M4A4, and M4A1-S assault rifles to reduce the range at which spraying is preferable to tapping/bursting.

However, this caused a lot of controversy within the community, with comparisons being made between the old system and the new one, and notable personalities speaking out against the change.

The developers of Counter-Strike: Global Offensive, Valve, caved to lots of feedback and reverted those changes as of this update.

Interested in CS:GO? It's available on Steam for US$15. For prices in other currencies, check SteamDB's prices page for its "current price table", which lists prices you'll be charged in other currencies that Steam supports.

Note that a rather large sale is expected to come within the next week or two, so consider just putting the game on your wishlist and wait for that sale to go live, as it might (it's not 100% certain) get a slight discount during that sale.

[–]VawqerTeam Liquid Fan 76 points77 points  (31 children)

Tagging on, but CSGO is a first person shooter game on PC (technically on 360 and PS3 bit not updated in 3 years there) known for its 5v5 bomb defusal. In this gamemode the terrorists (Ts) have a bomb they try to plant at one of two sites in 1:55 for a point if it then detonates 40 seconds later. As well they can eliminate the Counter-Terrorists (CTs) to win instead. The CTs try to defend the bomb sites. The CTs get a point by running the clock down, killing all Ts before bomb is planted, or defusing the bomb. As well, you get in game money (just for that match) by completing one of the listed objectives to buy better gear with. First team to 16 points win, halftime team swap at 15 rounds.

[–]CynixCS 27 points28 points  (7 children)

You should put this into your OP so this won't get buried under "wooo we did it" spam and r/all people actually see it. :)

[–]wickedplayer494Ninjas in Pyjamas Fan[S] 13 points14 points  (6 children)

Good idea! It has been done.

[–]NeverEndingXsin100 Thieves Fan 243 points244 points  (134 children)

Pistol was reversed as well

[–]tastychickenNatus Vincere Fan 193 points194 points  (127 children)

Man, that's a shame. If they just reverted the rifle nerfs and then kept the pistol nerfs (with a tweak to the glock) I'd be so happy.

I still had no problems with the rifle nerf. Watching summits stream right now and he's sad about the revert.

EDIT: watching twitter, some pros are disliking the revert. Summit is on full tilt because spray'n'pray is back. I'm neutral to the spray change for now but I find it interesting that noone's speaking up about the pros that actually liked the change and are currently disliking the reversal.

[–][deleted] 81 points82 points  (57 children)

They also quoted this thread https://www.reddit.com/r/GlobalOffensive/comments/3wyypv/the_ak47s_spraying_inaccuracy_before_and_after/

and that their data showed that most playsers still sprayed more than tapping or bursting. So I think they're still trying to look for a solution that wouldn't imba the gameplay, I hope they find it

[–]aToiletSeat 109 points110 points  (15 children)

I think most players still sprayed more than tapping or bursting because it's basically muscle memory at this point. I know I don't see a guy running down long and start doing some calculus shit to figure out how I'm going to shoot at him.

[–]mokuhazushiFnatic Fanatic 16 points17 points  (0 children)

I agree, that part was probably mostly about saving face. But I honestly don't think these changes would have the intended results even in the long run.

[–]tastychickenNatus Vincere Fan 27 points28 points  (33 children)

It's a shame that they didn't get a longer period to test it out. But then again I do agree they implemented to many changes at once.

A new gun, pistol nerfs, rifle nerfs, round timer AND bomb timer nerfs. That's a huge amount of changes. Looks like we're sticking with the timer changes and the gun for now.

[–][deleted] 25 points26 points  (30 children)

True, it was a bit to much at once.. but people also were really really negative, I can remember threads that said Valve destroyed their life / game, and how they always made the game shittier and never listen etc. And ?? I wish I could see what those people think now lol, probably not even thinking that they were in the wrong, but that they somehow "won" against Valve

[–]tastychickenNatus Vincere Fan 25 points26 points  (26 children)

Yeah, I thought it was a bit overly dramatic. But considering the amount of threads and the amount of upvotes, while you were downvoted to hell if you disagreed makes me think I was in the minority.

The top comment of this thread is actually "WE WON" so you had it right... A bit... Cringy might not be the right word but it rubs me the wrong way for sure.

[–]Kolgena 6 points7 points  (3 children)

A more J-shaped or sigmoid spread curve as you spray may fix that. The problem with bursting or tapping is that only the first shot is accurate, while the max inaccuracy of full spray is not too different from the inaccuracy of the 5th-6th shot. Once you've sprayed up to the 6th bullet, you're not getting any more inaccurate, so may as well keep at it if you know the recoil pattern.

Slower spread growth in the earlier shots, but only in the earlier shots, will buff tap/burst much more than it benefits spraying.

[–]SentinelFIN 9 points10 points  (4 children)

I would have loved to see all pistols but the glock staying nerfed..also nerf tec9 even more. Basically we just got OP pistols back now.

[–]tastychickenNatus Vincere Fan 4 points5 points  (3 children)

You thought the Glock was hit enough? I though it could have a running inaccuracy between the new value and the old value to be fine. The other pistols seemed good this patch.

Run and gun and insane pistols are back for sure.

It's a shame, I had a lot of nice pistol rounds this patch.

[–][deleted] 15 points16 points  (2 children)

5-7 and Tec9 need a run and gun nerf.

[–]TopShadowTactics 78 points79 points  (0 children)

I'm actually surprised, I wasn't expecting them to rollback the patch that's insane.

[–]SmokeShowRD 123 points124 points  (2 children)

GG Valve, gained my respect. Well said and I think that was a bold but needed move! Great job!

[–]Kejjeh 1608 points1609 points  (166 children)

WE WON

[–]Kejjeh 160 points161 points  (56 children)

GUYS IF WE DID IT HERE WE CAN DO IT AGAIN

[–]basicxenocide 87 points88 points  (8 children)

EVERYONE GETS A FREE KARAMBIT

[–]PistolPojken 22 points23 points  (1 child)

YOU GET A KARAMBIT AND YOU GET A KARAMBIT.

[–]LingLingAndy400k Hype 132 points133 points  (39 children)

REVERT AWP

[–]xblindguardianx 104 points105 points  (16 children)

REVERT R8 AND AUG!! make every gun insanely powerful! because...their fuckin guns

[–]LingLingAndy400k Hype 61 points62 points  (11 children)

one shot to heart=instakill

[–]IamJacksWasteOfTimeNinjas in Pyjamas Fan 89 points90 points  (7 children)

players can only move at walking speed and can no longer jump if shot in the leg.

we arma boys

[–]MonoGiraffe 27 points28 points  (3 children)

[GAMEPLAY]

– Bullets now ricochet off surfaces at certain angles.

soon

[–]metallicalovaGodsent Fan 22 points23 points  (1 child)

We Revolver Ocelot now bois /s

[–]PistolPojken 13 points14 points  (0 children)

REVERT MY MOM PLZ, I DIEDED HER BUT WANT HER BACK ;/

[–]infectheadRenegades Fan 4 points5 points  (1 child)

the AWP is fine as-is

[–]KraviorTeam Liquid Fan 2 points3 points  (0 children)

NO THANKS

[–]IglooladCloud9 Fan 84 points85 points  (46 children)

But they also reversed the pistol changes which were actually good, so really we are just back where we started with the r8 added in.

[–]seanfidence 50 points51 points  (7 children)

The pistol changes were not good imo. Because it was a flat 2x multiplier applied to all pistols save Deagle, it meant that tec9 was still the most accurate run and gun, and that it was now twice as accurate compared to all other pistols from the last patch. It also nerfed Glock run and gun which sucked for everyone, nerfed CZ run and gun which was never an issue, and nerfed dualies which was never even necessary. It was sloppy and deserved to be reverted.

[–]RoscoeAndHisWetsuit 46 points47 points  (21 children)

And I'm happy with that as are many others. Personally, and many may not agree, I was very happy with the way the game was balanced and the way all weapons handled prior to the Winter Update. Glock shots at range were near impossible this week.

[–]howardtheduckdoe 14 points15 points  (6 children)

I thought that too, until I got insta-gushed by a running glock train all the way from monster while I was USP-S sniping in heaven on overpass, I honestly didn't even notice a big difference in the pistols but I also don't constantly run and fire with pistols

[–]infectheadRenegades Fan 4 points5 points  (5 children)

yeah I always seem to get insta-hs with a glock no matter how far away the person is, I really don't like pistol rounds lol

[–][deleted] 3 points4 points  (3 children)

EVERY

FUCKING

TIME

WITHOUT FAIL. I WILL GET GUSHED WITH A GLOCK EVERY SINGLE FUCKING PISTOL RADN AIWUDAIUBWDLKJ

[–]-openTarget-Titan Fan 7 points8 points  (2 children)

Meanwhile, when you use a glock, you get 83 in 6

[–]flick-mousesports Fan 13 points14 points  (0 children)

No fucking excuses anymore for beefing your spray.

[–]Kostya_noco 61 points62 points  (4 children)

Full control, my friend!

[–]1evilsoap1Howl 187 points188 points  (24 children)

Front page right now
Dota 2: Awesome new update
Smash: Awesome new character
CSGO: We fixed some shit we fucked up on

[–]PurgieFnatic Fanatic 104 points105 points  (2 children)

Yay, Rifle nerf revert hype.

[–]vividmonkeyNorth Fan 53 points54 points  (20 children)

What am I supposed to blame my shitty sprays on now?

[–]aToiletSeat 75 points76 points  (11 children)

  • Ping

  • Hackers

  • Mouse sensor

  • Dammit I hit the end of my mouse mat

[–]H2OreoDust 2 Veteran 27 points28 points  (0 children)

Try saying "First shot inaccuracy is making muh sprays bad"

[–]nekoyasha 4 points5 points  (0 children)

64 tick ;)

[–]DogeFancycompLexity Gaming Fan 120 points121 points  (26 children)

Recovery Time 15 DEC 2015 -

We made some adjustments to rifles recently, and those changes have been causing a lot of pain in the CS:GO community. The pain was the result of a few mistakes we made, and while we usually prefer to avoid disrupting conversations happening in the community, we wanted to talk about some of the thinking that led to the recent changes as well as our plan for moving forward.

Why change rifles at all?

In CS:GO, spraying is generally the most popular way of firing a rifle. We can see this pretty clearly in the rifle data that we collect internally, and it’s something we hear the community discussing frequently. Because we think it’s valuable for players to have choices when they’re thinking about how to engage an opponent, we looked at ways to make tapping/bursting a bit more appealing. The hope was that by encouraging more deliberate firing, we would add something skillful that players could use to their advantage. As a first step toward this goal, we increased recoverytime for the AK-47, M4A4, and M4A1-S. For a detailed breakdown of the change and its impact, check out this excellent community post by lalush.

Unfortunately, our implementation failed in a few ways. For one thing, increasing inaccuracy while spraying also comes with reduced accuracy for all forms of firing. Proportionally, spraying was the most impacted, but we underestimated the impact that the change would have on players who were already firing in shorter bursts. As it turns out, the adjustments didn’t really achieve the goal either – our rifle data shows that players in all skill groups are still spraying more than tapping or bursting. What’s next?

It’s difficult to measure the impact on gameplay when too much changes at once. The Winter Update came with some really huge changes to gameplay, including a new weapon, an adjustment to pistols, and the rifle change. Since we likely changed too much too quickly, in today’s update we’re rolling back both the rifle and pistol adjustments to their pre-Winter Update state.

We failed to anticipate the reaction of the community to changes in such heavy-use weapons, and we clearly need to re-evaluate our process for making and communicating about changes in that space. We still think there’s value in trying to find a better balance for pistols and more skillful ways to use rifles, so we hope to tackle rifles and pistols again in the future.

We’re constantly reading community feedback and while we don’t often respond directly, understanding the community is one of the most important parts of working on CS:GO. Mistakes happen, but when they do, we’re committed to making sure they get fixed.

Happy Holidays,

The CS:GO Team

[–]theastronomyclub 38 points39 points  (5 children)

This is thoughtful well written message from the devs that we rarely see communicate in such a way. They gave multiple reasons as to what they were thinking and why they chose to change what they did, and it's closed out with some love for the community.

[–]ExtraCheesyPie 4 points5 points  (0 children)

What nice young lads, that bunch!

[–]walter_socomGodsent Fan 275 points276 points  (77 children)

I like the revert for the rifles but the pistols should stay nerfed :(

[–][deleted] 218 points219 points  (49 children)

maybe everything but the glock...it didn't need a nerf

[–]Matteo15 Year Subreddit Veteran 54 points55 points  (32 children)

totally agree. I think the usp/glock/p250 are just fine.

[–]LyricalRhymeMasterDeath Sentence 68 points69 points  (26 children)

imo usp running accuracy was way too high

[–]Matteo15 Year Subreddit Veteran 29 points30 points  (19 children)

yeah it's debatable. One thing most everybody agrees on though is that the pistols need and overhaul.

[–]GlibhatRenegades Fan 22 points23 points  (7 children)

The glock needed a running nerf but a range/damage buff. Running and jumping shit shows are not skill based.

[–]storabullarFnatic Fanatic 5 points6 points  (5 children)

Yeah, I seriously am surprised and baffled how most of this community wants the glock to keep it's running accuracy.

I hate the pistol glocktrain meta. In my opinion the glock was much better when it required stationary shooting.

[–]RfactorCSKinguin Fan 3 points4 points  (0 children)

Problem is with requiring the Glock to fire stationary is that now you're in a stationary fight versus USP-S, which will one tap your face off.

The only thing working in the Ts favor was that they could outnumber and outswarm the stationary defending CT player and close the distance relatively quickly.

If you make the Ts ADADAD or stop moving, you increase the amount of time it takes to close the distance, and prolongs the time that the CTs have distance advantage, and while the Ts are stationary to fire they're much easier targets to hit. A double nerf...

If you want to take away the movement accuracy of the Glock, then you need to either buff it's distance/accuracy/damage, or introduce a second option to replace it that takes a similar place to the USP-S.

A silenced XD-M would be sick.

[–]ashzx 20 points21 points  (0 children)

Except for the glock I agree

[–]wEEzyNL10 Year Veteran 12 points13 points  (0 children)

agree exept the glock

[–]EviRs 26 points27 points  (8 children)

As bad as this whole situation was... I kinda feel a bit bad for those that worked on this update. They probably spent quite a bit of time working on this just to see it blow up in their faces. I still think they should've seen this coming but basically the whole winter update, which was supposed to be huge, has been reverted in itself.

[–][deleted] 9 points10 points  (0 children)

This is how i feel about alot of things. Nobody is perfect and it can be hard even if u think that what u do is the correct thing. Its not easy to please a huge community.

[–]BrokenStoolNuke Veteran 14 points15 points  (1 child)

ayy know when i whiff a spray its because 64 tick and not the update /s

[–]allygaythor 7 points8 points  (0 children)

Welps back to blaming the smurfs and 64tick again bois

[–]Sonicz7Overpass Veteran 23 points24 points  (2 children)

Now reddit will say, reddit can do anything, and now every single change this will happen.... /u/JovialFeline please save this sub from the bandwagon spam

[–]JovialFelineLegendary Chicken Master 16 points17 points  (0 children)

Figures. I was just heading off to sleep.

e: Never thought I'd see "Thank you Valve" spammed as a thread title.

[–]RadikalEU 13 points14 points  (2 children)

Now increase first, second and third shot accuracy.

[–]sumeriooMiBR Fan 14 points15 points  (5 children)

we had the "holy fuck r8 op" era, the "omg rifles are garbage" era and now we go back to "omg pistols are so OP" era. this subreddit will never be 100% at peace with the game.

[–]Dscigs 16 points17 points  (4 children)

I actually kinda decided I liked it after I played with the patch properly this weekend.

Edit : Just read the blog post, seems like the CSGO team has actually started to listen to feedback a lot more. They actually communicated their reasoning behind these changes and why they reverted them, which I don't really remember ever happening before ( granted I've only played cs for ~8 months, but I joined right at the awp nerf and I don't remember any explanation. ) So gg devs, looks like a good step forward.

[–]R4IDFnatic Fanatic 13 points14 points  (2 children)

all the pistols minus the glock need that nerf. The running accuracy is a little too high.. (maybe re-nerf the usp-s as well to put it slightly more in line with the other pistols)

[–]TheleuxSK Gaming Fan 22 points23 points  (1 child)

Great job everyone! Although Valve did screw up initially, I'm glad they reverted they changes based off the communities negative response to the changes/ information showing that the changes were not properly layed out.. Thanks Valve!

[–]ZQuaff 53 points54 points  (9 children)

In the 1000 comments posted in the first 30 minutes, nobody will notice that I'm gay!

edit: fuck.

[–]aSchizophrenicCatNuke Veteran 4 points5 points  (0 children)

Now time for a new operation...

[–]rootkittenAstralis Fan 4 points5 points  (0 children)

what the community REALLY need are Stattrak Chickens. i mean how long before the community gets a reliable way to show off the number of chickens they've popped. pls volvo, stattrak chikens

[–]Srimshady 21 points22 points  (10 children)

rolling back both the rifle and pistol adjustments

Man I hoped they would keep the nerfed pistols.

[–]MadSaltyAye400k Hype 8 points9 points  (1 child)

Same, but I still think simply doubling the inaccuracy was the wrong way to go about it. Each pistol should've been treated individually e.g I would've liked the starter pistols to have stayed the same (or buff glock standing accuracy, nerf running accuracy)

[–]BaseballRJPGuardian 7 points8 points  (0 children)

But the pistols

[–]tallkido 10 points11 points  (1 child)

SHUT IT DOWN,LETS GO HOME!!!!!!!!

https://youtu.be/-q1YWvePsVI

[–]Matteo15 Year Subreddit Veteran 4 points5 points  (0 children)

Hope to see the pistols get re-nerfed very soon. It's obvious some of them are just too op.

[–]IronInforcersecond 14 points15 points  (1 child)

I think it's finally time we issue our thanks to Valve.

Everybody hoped for this, but at the same time everyone knew in the back of their heads that it wasn't going to happen. But it finally did. The first sign in recent time of Valve making an active decision based on community feedback/backlash.

#TYVALVE

[–]TawkkAstralis Fan 6 points7 points  (3 children)

The pistol nerf should've stayed imo, with some adjustments though

[–]fknsonikk 6 points7 points  (1 child)

Reverting Glock, USP and P2000 changes and keeping the other ones would've been good in my opinion.

[–]TawkkAstralis Fan 4 points5 points  (0 children)

I think a tiny bit on the usp and p2k would be alright. The tec-9 needs much more though

[–]ronso1Mirage Veteran 23 points24 points  (0 children)

FUCKING YES I FUCKING LOVE YOU VALVE GOD GABEN THANK YOU I'M SO HAPPY